The biggest difficulty of this work is the asymmetry. On the one hand, the character's dress is asymmetric, such as sleeves and shoulder armor; on the other hand, I chose the character's classic sword-drawing pose, and the movement is asymmetric. Therefore, I chose the skeleton as the core, the joints as the point, pulling the line to push the surface as the basis of the production method, in the case of joint points and bones accurate enough, the entire role of the local production will be difficult to collapse the proportion, while in the production of a part do not have to think too much about the proportion of the relationship between other parts, as long as to ensure the accuracy of the joint points and bones can be. In order to ensure the facial details, I set the net height of the character at 256 squares, taking into account the shoes and the character's pose, as well as the weapons, the height of the whole work will be around 300, as the maximum height that the creation space can accommodate is within 256, so I split the work into upper and lower body, the main parts are divided into: the head, the The main parts are divided into: head, upper body, left arm, right arm, skirt, and legs and made in this order.
The main difficulty of the head is the hair, the good thing is that this twist is not very complicated, along the hair shaft can be pushed face.
The upper body due to General Thunderbolt's dress is more like a wrapped relationship, I through the waist and sternum points, from the waist up to push the surface, complete the upper body clothes and then pull the line to make the chest and neck.
The left and right arms actually do not have much to say, the main use of the border to push the surface of the way, complete the sleeve outline and then push the surface on, due to the left arm to draw the sword posture, the cuffs slip to the upper arm.
The main difficulty of the head is the hair, the good thing is that this twist is not very complicated, along the hair shaft can be pushed face.
The upper body due to General Thunderbolt's dress is more like a wrapped relationship, I through the waist and sternum points, from the waist up to push the surface, complete the upper body clothes and then pull the line to make the chest and neck.
The left and right arms actually do not have much to say, the main use of the border to push the surface of the way, complete the sleeve outline and then push the surface on, due to the left arm to draw the sword posture, the cuffs slip to the upper arm.