GenericSpigot
GENERIC SPIGOT (1.7.X with 1.8.X Protocol Hack)
Based of Paper 1.7, it's one of the best to hit the market, it's tailored towards users in need of having the best experience for their players, several knock back modifications in place in order to reach perfection, catering towards pvpers to satisfy their need. Built upon 1.7.10 with protocol hack in place allowing your 1.8 users to join.
* Effective for HCFactions, Practice and other PVP based gamemodes

Game Mechanic Changes (Not all have been listed)
  • Performance Boost
    • Multi-threading (Utilising several processors for a specific instance)
    • Optional tick stack functionalities
    • Disable map loading
    • Optional chunk loading (reduces CPU load)
      • Effective towards servers that load and unloads chunks several times with specific chunks being used often and others not e.g. Practice
    • Disable specific events that are called from being fired. (With most of the events being replaced with a new system)
    • Changed to an alternative fast math library (Jafama | v2.3.1)
    • Mob Stacking (built-in) specifically from spawners with a multiplier upon kill
  • Knockback (For any type of servers)
    • A style for specific users, with the exact same systems of the servers shown below with some only being Horizontal and Vertical with others having 10 value systems in order for per specification
    • All knockback systems also apply towards fishing rod and other entity based player knockbacks
    • Player per knockback profile (player#setKnockbackType | Deprecated)
  • Knockback Loadouts
    • CUSTOM
      • Value System (Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical | W-Tap | Fishing rod knockback changes)
    • KOHI (Public, located here)
      • Value System (Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical)
    • KITPVP.gg
      • Value System (Vertical | Horizontal | Vanilla Vertical [Emphasises directly towards w-tapping] | W-Tap)
    • ZONIX
      • Value System (Horizontal Multiplier | Vertical Multiplier)
    • SIMPLE
      • Value System (Friction | Horizontal | Vertical | Vertical Limit | Extra Horizontal | Extra Vertical)
    • Effectively switch loadouts and knockback profiling in game.
    • Each individual knockback profile can be reset, loaded and all saved, To save your profile throughout each individual loadouts.
...and more including established, RENGO, VANILLA with experimental values of MMC and PvPLounge.
  • Potion Changes - Configuration, store and in game
    • Configurable values for I, E & F
    • Optional configuration for async
    • All configuration
Soon to be Deprecated with a new Knockback Potion per profile system with toggle async in game.
  • Entities (Performance boost)
    • Optional changes towards entities pathways
      • AI
      • Collisions (perfect for Enderbutts)
      • Activation
    • Mob Stacking (via Mob Spawner) - Reduces the rate of mob spawning significantly and a multiplier effect - Essentially merges mobs into one.
  • Extra Library for developers [Redis, MongoDB, JNA, Apacha Commons-pool, Fanciful and many more...]
  • Built in anticheat (Lightweight and optional for enabling)
    • Packet & Movement handler (effective for making anticheats)
    • Invalid Arm Animations Kick (Overall disables most blatant combat from clients)
    • PlayerReachEvent (bukkit-api) - Detects if a player's reach distance with some background checks is over the set vanilla range 3.3 - 3 or 5 with creative
  • Bukkit API changes (with many more in effect)
    • Player#getPing() - Gets a player's ping (instead of casting of CraftPlayer)
    • Player#getDisguisedName() - Disguises a player's name [API]
    • Player#setDisguisedName() - Set a disguises a player's name [API]
    • Player#getReachDistance() - Gets the reach distance of a player.
    • Player#setReachDistance() - Sets the reach distance of a player. [Deprecated]
    • BeaconEffectEvent - Called when a beacon effect is being applied to a player.
    • PlayerAttackEvent - Called when a player attacks a player.
    • ServerShutdownEvent - Called when the server is shutting down
    • PotionEffectAddEvent - Called when a potion effect is removed from an entity
    • PotionEffectExpireEvent - Called when a potion effect runs out from an entity
    • PotionEffectRemoveEvent - Called when a potion effect is removed from an entity
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_________________________
Original Price is $90 (JAR)
Sale pricing is $75 (Expiring soon)
Source Price is negotiable
_________________________
Contact Information
Telegram: @AgentManny
Discord: manny#9999

I've made a new discord customer service for bugs/changelogs and such specifically for purchased customers. PM for more information or if you've recently purchased.
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Wifi
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