[1.8.8] ImanitySpigot 2 Parallel Server Processing Heavily Optimized Cave 6.0 Settings

ULTRA [1.8.8] ImanitySpigot 2 Parallel Server Processing Heavily Optimized Cave 6.0 Settings 2.1.7b2

DOWNLOAD LINK: https://discord.gg/JpU5pC67SP

CHANNEl: #・blackspigot



There're 2 different variants that you can purchase for:

Regular: (Purchase right here) (IPs Access: 2, You are allowed to purchase extra ip access future)

- 1.8.8 PaperSpigot based, but with 1.7-1.16 client compatibility. (Built-In ViaVersion & ViaRewind)

- Automatic updater, the server will automatically download the server jar and other libraries if there is a new version available. It means you don't have to redownload everything whenever we push an update to the MC-Market.

- Configurable Cave Generation (Badlion 6.0 Cave), you can configure how will your [all] ores in the world to be generated.

- Knockback Modules, we provide various Knockback modules that give diverse algorithms according to different modes that will potentially provide better experiences from a successful knockback configuration. There is also a developer API such that you could potentially create your own knockback algorithm and apply it in your iSpigot. By default, iSpigot provides 4 algorithms.
Regular (Recommended, simple to configure)
MinemenClub (Attempts to replicate MinemenClub knockback)
Advanced (Based on Regular module, provides more configurable options such as rod knockback and bow knockback)
Enhanced (Based on Regular module, but judged by community to replicate 1.7.10 knockback experience)

- Knockback Profiles, all of the knockbacks are profile-specific, which means that you can link a player to an unique knockback profile for them to play on (Extremely good in Practice servers)

- Asynchronous [Parallel] World, Worlds are calculated in parallel threads, breaking down into multiple workers to reduce the main thread's load, Could be a HUGE improvement if you have a lot worlds.

- Asynchronous Hit Detection, all of the attack packets are being sent without doing an extra load in main thread, this can make the hit detection smoother to improve the PVP Experience.

- Asynchronous [Parallel] Entity Tracker, all of the entity tracker updates are being accomplished asynchronously and will be breaking down into multiple workers to reduce the main thread's load.

- Configurable built-in MobStacker, stack up mobs to reduce entity calculation

- Asynchronous player NBT data saving, according to original spigot, all of the player NBT data's I/O operation are being accomplished in the main thread, iSpigot moved that action to another thread to make sure the server's thread has less work to do.

- MovementHandler, PacketHandler & AIHandler! You can create your own implementation of those handlers to control your server to a next level. (Perfect for Anti-Cheat plugin developments)
- 7 Built-in TNT Optimization, 4 of them are configurable. We cache the all possible velocities that a TNT is going to land to prevent numerous useless and massive math calculations.

- High Performance Hopper Optimization, Calculate hoppers with lower performance cost

- Configurable Client-Side FPS Boost (Invisible Primed-TNT, Falling Sands / Gravels, etc.)

- Configurable Taliban Pearls (Like Ve*t, etc.)

- Implementation of Panda-Wire Redstone Algorithm to improve the server's Redstone mechanics experience.

- Asynchronous Entity Pathfinder, all of the entity AI related methods are done off-main thread. It reduces the main server's load to another level depends on how much entities do you have in the server.

- World generation options, you can configure what biomes, sugercane and center biome in a world without any external plugins.

- Vanish Patch, all of the players are also prevented from seeing a vanished player's projectiles, items dropped, experience orbs, etc. (Extremely helpful for a practice server which has multiple matches in one arena)

- Developer Friendly, we integrated an extensive API for server developers to use.

- General network optimizations (For instance, Enabled TCP No Delay, Non Blocking NetworkManager connection, etc.)

- Smart Chunk ticking and block operations, faster and faster!

- Java 11 Compatibility

- Other configurations are waiting for you to discover..

Custom: (Purchase in discord, If you purchased regular already, you only need to cost 30$ for purchasing this variants) (IPs Access: 5, Can purchase extra ip-limits in our discord server)

- Including all features from regular variant

- Credit removing, custom /version command

- Ability to rename and customize the spigot completely

- Ability to request some iSpigot dependent addons



  1. Purchase the product
  2. Come to our discord and follow to steps in #verification to get your license key
  3. Put the downloaded file, the "launcher" into the server folder (Just like how would you use a PaperSpigot/Spigot server jar)
  4. Open up the launcher and enter the license key into the console, the launcher will download the spigot jar automatically
  5. Enjoy!




Code:
# -------------------------------------------------
#
# This is the configuration of iSpigot 2.1.
# For thread.thread_types, you have these options
# - EXECUTOR - Use executor to run directly
# - SCHEDULED_EXECUTOR - Use executor to execute with scheduler ticking
# - JAVA_THREAD - Use java thread to run
# Author: LeeGod and NADESHIKON
#
# -------------------------------------------------

misc:
weather_changes: false
spawn_endermite: false
old_enchanting: true
use_higher_durability: false
show_hidden_player_in_tablist: false
integer_health_criteria: false
keep_alive_packet_frequency: 40
save_player_data: true
cached_player_data: true
instant_respawn: false
update_ping_in_tablist: true
debug_mode: true
profiler_write_to_file: true
block_hit_mechanics: true
disableEntityTracking: false
bookExploitFix: true
allowPistonDuplication: false
allowSandDuplication: false
entityLocationFix: true
asynchronous:
world: false
hit_detection: true
entity_tracking: false
lighting: true
anti_crash:
armorstand_crash_fix: false
thread:
tick_loop_profile_type: FIXED_RATE
amount:
entity_tracking: 4
path_search: 2
world_management: 8
tile_entity_tick: 4
entity_tick: 4
better_post_to_sync: true
post_player_action_to_world_thread: true
thread_type:
hit_detection: EXECUTOR
command:
ping_command: true
cpu_information_in_tps_command: true
blocked_server_reload_command: true
knockback_aliases:
- kb
cannons:
break_obsidian: false
cannon_left_shooting: true
hide_tnt_entities: false
timings:
movement_handler: true
packet_handler: true
performance:
infinite_water_source: true
use_playerMoveEvent: true
block_operations: true
do_chunk_unload: true
enable_mobAI: true
disable_entity_collisions: false
disable_load_nearby: false
load_chunk_before_teleport: false
do_footstep_sound: true
minimize_packets: false
better_eigencraft_redstone: true
only_tick_chunk_when_player_inside: false
population_queue: false
queue_light_updates: true
falling_block:
block_change_event: true
hide_falling_block: true
events:
left_click_air: true
left_click_block: true
player_reach: false
explosion:
breakBlocks: true
clear_drop_block_items: true
show_explosion_effects: true
optimize_liquid_explosions: false
optimization:
enabled: true
typeA: true
typeB: true
typeC: true
typeD: true
protocols:
versions:
modern_1_9_support: true
legacy_1_7_support: true
protocolsupport_for_17_support: true
replace_1_7_title_to_chat: true
blocked_1_8_entities_spawning: true
disable_1_8_stone_generation: false
pearl:
taliban: false
through_fence_gate: true
through_tripwire: false
glitch_fix: false
prevent_suffocation: false
premium:
server_name: YourSpigot
version_command:
- '&7&m*-------------------------------*'
- '&fThe server is currently running &eYour name spigot'
- '&fBased api version: &a1.8-R3'
- '&fSpigot version: &a<version>'
- '&7&m*-------------------------------*'
tps_command_admin:
- '&7Server Statistics'
- ' &7TPS&f <arrow> <tps5s>&a/20.0'
- ' &7Server Lag&f &a<arrow> <lag>%'
- ' &7Logic tick time&f <arrow> &a<logicTick>'
- ' &7World tick time&f <arrow> &a<worldTick>'
- ' &7Online&f <arrow> &a<online>/<maxOnline>'
- ' &7Memory&f <arrow> &a<usedMemory>/<allocatedMemory> MB'
- ' &7Uptime&f <arrow> &a<uptime>'
- ' &7Entities&f <arrow> &a<entities>'
- ' &7Chunks Loaded&f <arrow> &a<chunkLoaded> &7(<world>)'
- ' &7CPU Information'
- ' &7Cores&f <arrow> &a<cpuCores>'
- ' &7Loads&f <arrow> &a<cpuLoads>'
tps_command_regular:
- '&7&m*---------------------------------------------*'
- '&fServer performance:&a <tps5s>&a/20.0'
- '&fPerformance bar:&a <tpsBar>'
- '&7&m*---------------------------------------------*'
ping_command: '&7[&a*&7] &fYour ping is &a<ping>ms'
ping_command_other: '&7[&a*&7] &e<name>&f''s ping is &a<ping>ms'
pearl_refund: '&cYour pearl has been refund.'
stacked_mob_name: '&e<mob> x<amount>'






TPS command:


Setmaxplayers command:


Knockback command:


Knockback listvalues command (advanced module):










  • More API for developers!
  • More optimizations and improvements!
  • Your ideas



Proof of Ownership


Crediting Original:LeeGod, MUGICON (The Developers of iSpigot)
PaperMC Team (The Developers of PaperSpigot, which we forked from)
Author
Wifi
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