◦•●❤♡ ᴄᴏɴᴛᴀᴄᴛ ꜱʜɪᴍᴍᴇʀᴇɴᴄᴇ#5219 ꜰᴏʀ ꜱᴜᴘᴘᴏʀᴛ ♡❤●•◦
Native Minecraft Version: 1.18
Tested Minecraft Versions: 1.18
Source Code: https://github.com/OpticFusion1/Aurora
Illuminate the night with breathtaking ambient particle effects
Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customised per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
Still not convinced? Preview the plugin for yourself on testserver.zenya.dev (1.16) before purchasing it
[aurora.view]
Permission to see all ambient particles. Required to use any Aurora command
/aurora help
[aurora.command.help]
Help command to show all possible arguments
/aurora toggle <on/off>
[aurora.command.toggle]
Toggle client-side ambient particle effects
/aurora reload
[aurora.command.reload]
Reload all plugin configs and particle files
/aurora status
[aurora.command.status]
View information on enabled particles in the server
/aurora fixlighting [radius]
[aurora.command.fixlighting]
Update and refresh lighting on [radius] nearby chunks
Code (Text):
// Wiki: https://gitlab.com/Zenya4/aurora/-/wikis/Particle-Configuration
// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable
// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json
{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}
Native Minecraft Version: 1.18
Tested Minecraft Versions: 1.18
Source Code: https://github.com/OpticFusion1/Aurora
Illuminate the night with breathtaking ambient particle effects
Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customised per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
- Highly configurable
- Over 50+ particle types
- 7 unique particle shapes
- Point
- Line
- Cube
- Ring
- Circle
- Wave
- All shape parameters (size, height, ...) can be modified
- Combine multiple particle groups in a single biome
- No setup required
- Base plugin comes with 40+ unique particle configs
- Available for almost all vanilla biomes
- Simply drag & drop the plugin to get started
- Cross-version compatibility
- Supports all Minecraft versions from 1.9 - 1.16.5
- Incompatible biomes & particles will automatically be disabled instead of breaking the plugin
- Per-player toggle & permission support
- Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
- Permission nodes to make ambient particles only available to donators
- View per-biome & global particle stats
- Easily find enabled particles in a particular biome or region for faster navigation and configuration
- Toggle globally enabled particles with the use of a command
- WorldGuard per-region support
- Set particles based on WorldGuard regions instead of using biomes
- Perfect for Lobby or RPG servers
- High-performance with async code
- Aurora can utilise multiple cores for intensive particle-management tasks
- One of a kind
- The first-ever public plugin on SpigotMC to introduce ambient particle effects
- Enhance your server experience like never before
Still not convinced? Preview the plugin for yourself on testserver.zenya.dev (1.16) before purchasing it
[aurora.view]
Permission to see all ambient particles. Required to use any Aurora command
/aurora help
[aurora.command.help]
Help command to show all possible arguments
/aurora toggle <on/off>
[aurora.command.toggle]
Toggle client-side ambient particle effects
/aurora reload
[aurora.command.reload]
Reload all plugin configs and particle files
/aurora status
[aurora.command.status]
View information on enabled particles in the server
/aurora fixlighting [radius]
[aurora.command.fixlighting]
Update and refresh lighting on [radius] nearby chunks
Code (Text):
// Wiki: https://gitlab.com/Zenya4/aurora/-/wikis/Particle-Configuration
// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable
// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json
{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}